![]() ![]() If the relation is set to “Right of Way,” the aircraft cannot use them and only moves on the ground. The diplomatic status “Shared Map” allows aircraft to use another nation’s airport as well. Note: These transports are vulnerable and slow and should be avoided when enemy units are close. If it is in flight range, the aircraft will fly to the new base – otherwise, the aircraft will be loaded on ground vehicles in order to be transported to the destination. You can change the airfield they use for refueling by issuing a “move” command to a different airfield. After each attack, however, they must fly back to the base to charge new bombs.Īirplanes can only operate with an airfield in range. When the command to attack is given, bombing aircraft is your goal until they are destroyed. Airplanes crossing the area of patrol with a “move” command are not attacked. They automatically attack enemy aircraft in the area of patrol if the latter has an active “attack” or “patrol” command. Balloons’ mobility is limited to the routes to which all ground troops are bound.įighters on patrol gather intelligence on enemy armies and reveal hidden units. Ground damage values (Fighter: 10%, Bomber: 7%) are used when on the ground without an airbase. They use air damage values when airborne or when stationed in a province with an airfield. Note: Air units need an airfield to take off. In order to use them, you have to select one of the options in the section “Extra Units” when you create a new game.Īirplanes are only available in games with the “Air Pack.” Special units are only available in games with unit packs enabled. If an army contains ranged units (for example, Artillery), it will approach the enemy only until the unit with the highest range is in position. Your army will start moving to the destination and will attack as soon as the enemy is in range. You can split any number of units from a given army stack by clicking on “split armies” and adjusting the sliders for each unit type accordingly, and selecting either “move” or “attack.” (Note: Armies positions on the same.ĭragging your army on an enemy army or city will change the move command into an attack command. However, they will lose 5% of their morale every hour. You can increase the movement speed of your troops by 50% by issuing a “forced march” command. Regardless of the speed and starting location, units will delay their march to allow for a synchronized arrival. ![]() In order to achieve this, click on “delay” and set the time of arrival. You can add additional waypoints to an active move command or issue additional attack commands by clicking on “add target.” This feature can also be used to set custom paths for your armies which will by default use the fastest (not: shortest) route available.Īll march and attack commands can be prepared to run at a later time. Alternatively, you can select the units, click the “March” button and then select the destination with a single click. Clicking the right mouse button while dragging will cancel the command. To move your units, select one (left-click) or multiple units (CTRL-left click or drawing a circle around the units with the right mouse button) and drag them to their target location while holding down the left mouse button. You can learn the details of each unit’s costs and requirements by clicking on the (i) icon in the production panel or on the respective unit icon in the army bar. Each unit also comes with daily upkeep that has to be afforded in order to keep the unit at full strength. These systematically differ between unit types. Furthermore, since some buildings are not available before a certain day of the game, you cannot build all units from the start.Įach unit requires a certain amount of resources to produce. This includes certain buildings and building levels. To decide which unit to recruit and bring to battle, you will have to familiarize yourself with unit costs and requirements, their different battle properties, their state and behavior on different territories, and the available commands.Īs you can see from the table below, all units have certain requirements to be met to build/recruit them. Each unit type offers a set of unique features with regard to speed on different territories and strengths or weaknesses in combat with other units. Supremacy 1914 features a roster of 13 different units from the three branches: Land, Air, and Naval. ![]()
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